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- KERBAL SPACE PROGRAM GETTING TO THE MUN FULL
- KERBAL SPACE PROGRAM GETTING TO THE MUN PC
- KERBAL SPACE PROGRAM GETTING TO THE MUN TV
The moment of truth came as I blasted him into a re-entry orbit, jettisoned everything except the heat-shielded capsule, and held my breath hoping that my trajectory would use Kerbin's atmosphere to slow us down enough not to crash (a technique called air-braking) without causing enough heat from friction to cook poor Jeb alive. My intrepid kerbal captain disembarked, took some readings for science, and hopped back in to head home. I lifted off, put myself into a beautiful circular orbit around Kerbin, executed a near-perfect burn that used as little fuel as possible, and set down gently in the smooth bowl of an enormous crater. My hands were steady on the flight stick. My rocket was honed by many hours of learning and evolutionary pressure. But I never truly got it until I had to interact with gravity directly in this quirky game about little green astronauts.īut then came that one fateful mission came when everything lined up perfectly.
KERBAL SPACE PROGRAM GETTING TO THE MUN TV
It's one thing to read about gravity in a textbook or nod your head in agreement when someone on TV explains that orbits are basically objects falling toward each other with high enough horizontal speed to prevent a collision.

KSP is far from a completely realistic simulation of Newton's laws and the challenges of operating in deep space, but it's close enough that it truly expanded my understanding of how our universe works. But when it comes to pure euphoria at having accomplished something astounding through a combination of thought, persistence, and fine motor skill, it's hard to beat landing Jebediah Kerman and his friends on the Mun-and returning safely-in Kerbal Space Program.
KERBAL SPACE PROGRAM GETTING TO THE MUN PC
You can use your 'full stack' for this if you like since you will want to get the bugs out anyway.Over the course of my PC gaming career, I've conquered the world, slain the most terrifying foes, and uncovered the deepest secrets of many a dungeon. If you are new at it start by doing a Mun flyby and return, then an orbit, and finally a landing. This has plenty of deltaV to get to the Mun and back. Mk1pod+chute+shield (don't forget to drain the monopropellant and reduce the shield ablation to around 60)ġ.25 decoupler+FL-T200++small landing legs+Spark : lander/return stageĠ.825 decoupler+1.25 shell+FL-T800+Terrier: kerbin orbital/transfer/mun orbital/decent stageġ.25 decoupler+C7 2.5m to 1.25m+X200-32+Skipper: launch stage to near orbit The simplest thing is to have a booster stage to get you sub-orbital, an orbital+transfer stage to get you to a Mun encounter, an orbital/decent stage to get you to the surface (in this case don't bother with landing legs, decouple it a little before landing and use your ascent stage with legs to actually land), then your ascent/return stage. It takes around 3600m/s to get into Kerbin orbit. It takes around 1100m/s to go from Kerbin orbit to Mun orbit.Īdd a launch stage. You want a nice and low center of gravity.Īdd a Munar transfer/orbital stage.

It needs to be wider than tall so it's harder to tip over. So if you want to make a simple lander/return it needs around 2000m/s. It takes around 1000m/s to go from Mun orbit to the Mun surface. When you return, make your periapsis around 30,000-40,000 to avoid burning up.Īdd your decent stage. It takes around 1000m/s to go from the Mun surface to Kerbin. You need to know your deltaV.īuild you return vehicle. If you are playing on a PC you should add Kerbal Engineer Redux. Once you figure that out, build backwards.
KERBAL SPACE PROGRAM GETTING TO THE MUN FULL
Long term stay: A full base (Go wild here) with either integrated return or separate lander Medium: A mk1-3 pod with a direct landing and return.Īpollo(ish): A mk1-3 pod + mk1/2 lander can with docking. Light: A mk1 pod with a direct landing and return. Start by deciding what kind of mission you want to do:
